![]() ![]() ![]() That's all to say Everspace 2 is pretty different from the original, though it is a direct sequel in terms of story: You're one of those clone pilots you played as in the first one's roguelite framework, but there's no more coming back from the dead. Then a few dozen more optimizing your builds to bash away at the randomly generated endgame bits, if you like those. ![]() The first Everspace is a roguelite where every mission is procedurally generated, while this one is a more traditional action RPG about taking on a main story quest and side missions, solving open-world puzzles, and blowing through randomly generated contracts for the 50 or so hours it takes to finish the main story. The other bit is that this is technically a sequel, but… not really. That right there should probably tell a lot of you whether you want to play it at all. To its benefit and its detriment, this is a through-and-through lootin’ and shootin’ beast that's much more interested in entertaining you with flashy fights and reconfiguring your fighter in a mind-boggling number of ways rather than simulating – or stimulating you with – anything else. While it looks like a space sim on the outside, and it has nods to the stuff you do in that genre like fight pirates, mine asteroids, and build reputation, Everspace 2 shouldn't be mistaken for one. Explosive, colorful, and punchy, Everspace 2 combines the looter-shooter RPG treadmill with arcade space dogfights to build an interesting combo that has surprising diversity in how you can play it. ![]()
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